BACKGROUND
CAPCOM was 2-months away from launching their biggest game of the year – Dead Rising 2 – and needed to make a splash at the annual E3 Expo in Los Angeles (the CES of the video game industry). When they called on Simon Pure to devise a plan to bring bloggers, buyers and video game fans flooding to their booth they expected a “stunt”. What they got was a program that teased prior to the event, stole the attention from Nintendo’s 3DS launch on the show floor, and provided post-event coverage by hundreds of video game blogs.










